|aForm+code in design, art, and architecture /|cCasey Reas, Chandler McWilliams, LUST.
|aForm and code in design, art, and architecture.
|aNew York :|bPrinceton Architectural Press,|cc2010.
|a176 p. :|bill. (some col.) ;|c22 cm.
|aIncludes bibliographical references (p. 174-175) and index.
|aWhat is code? -- Form and computers -- Repeat -- Transform -- Parameterize -- Visualize -- Simulate.
|aIllustrates how designers, artists, and architects use computer programming to enable creative ways of generating form and translating ideas. Offers an in-depth look at the use of software in all creative disciplines and introduces readers to more than 300 significant works from the past 60 years that utilize data mapping, digital fabrication, interactive media, gaming, artificial intelligence, and other media and expression.
The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code—repetition, transformation, parameters, visualization, and simulation—each of the book’s sections contains an essay, code samples, and numerous illustrations. An accompanying website (www.formandcode.com) features code samples in various programming languages for the examples in the book. An ideal introductory text for digital design and media arts courses, this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production.