|aIncludes bibliographical references (p. 219) and index.
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|aA short history of technology and art -- The presentation, collection, and preservation of digital art -- 1. Digital technologies as a tool -- Digital imaging : photography and print -- Sculpture -- 2. Digital technologies as a medium -- Forms of digital art -- Installation -- Film, video, and animation -- Internet art and nomadic networks -- Software art -- Virtual reality and augmented reality -- Sound and music -- 3. Themes in digital art -- Artificial life -- Artificial intelligence and intelligent agents -- Telepresence, telematics, and telerobotics -- Body and identity -- Databases, data visualization, and mapping -- Beyond the book : text and narrative environments -- Gaming -- Tactical media, activism, and hacktivism -- Technologies of the future -- Glossary -- Artists' Websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions.